dining deck
ABOUT THE PROJECT
Dining Deck is a turn-based cooperative deckbuilder where players must work together to run a restaurant, balancing the chaos of the kitchen and the needs of demanding customers.
CLIENT/DEVELOPER:
GM Saloon
CATEGORY:
Original Rogue-Like Co-Op Deckbuilder
PLANNED RELEASE DATE: 2027
PLATFORMS:
PC (Controller Only)
MY ROLE:
Card Layout and Design
Game UI
Icons, Icons and Tooltips
THE TEAM:
Art Direction & Level Design:
Reut
Illustration and Character Design:
Dana
game UI
The game was presented During PAX-2025 – The biggest gaming convention in Boston, USA. A lot of guests got to be first playtesters of the game at it’s early stages. The team was noting their valuable feedback and forwarding for further development, getting the game closer to be publisher-ready.
Many assets were not in the game and my job is to build a scalable assets library, adjusting as i go to fast paced, always changing inviroment of indie game development process.
card design
The first low-fidelity prototype failed initial testing due to readability and spacing issues. The image needed to occupy more space—approximately 70% image to 30% information. To improve clarity, the shapes were simplified. In the final versions of the cards, presented later, each card type was given a more distinct and recognizable shape language to create an intuitive visual distinction between their types.
gameplay
Demo version of main play screen, as presented during early stages of development.
Demo version of main play screen, as presented during current stages of development.


